The Ultimate ZBrush Matcap Collection for Sculptors
22 ZBrush Materials that actually give a damn about digital sculptors
Tired of hoarding every half-baked ZBrush material on the planet, just to watch them clutter your 14-inch monitor?
Stop downloading materials for rendering, they suck. Just use Standard Material and Photoshop instead.
Or even better, work with an actual render engine.
ZBrush materials should be designed to showcase form, details and feel amazing to sculpt with, in real time.
Here's what you get in this ultimate pack:
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14 Sculpting Matcaps
- From clean shapes to highly detailed surfaces, these Matcaps will give you a clear visual understanding when sculpting anything.
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5 Basic materials
- Different levels of specular intensity that will react to light position—perfect for refining your model from every possible angle.
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3 Special materials
- One material for eye reflections and two materials for texturing in ZBrush, so your color maps reliably represent the colors used.
I did the work of setting up a render scene, lighting scenarios, shader settings, post-processing and finally bringing it all together in ZBrush so you didn't have to. Enjoy!
How to install:
Unzip and copy all the zmt files into C:\Program Files\Pixologic\***zbrush version***\ZStartup\Materials.
License Info:
The original files can not be included in asset packs or re sold on any sort of asset/resource marketplace.
You'll get: 14 Sculpting Matcaps, 5 Basic materials, 3 Special materials